There is also an odd juxtaposition of the Native Village andĮuro City (oof). And in my game, Iįound 48/50 red jewels, which is a bummer since I can’t go back and get the Quest there is), you have to sell one of them out. There are child slavesĪnd if you want to collect all of the gems in the game (really the only side They spend the next 21 days floating and falling in love. With the princess, Kara, ala the end of Titanic but with room for two this Inįact, in Japan, the game is called Illusion of Time.Īfter the boat scene, you end up stuck on a piece of wood Thing this game does well is playing with time (more spoilers coming up). There is also a scene on a boat that really messed me up asĪ kid, and it still got to me this time even though I knew it was coming. Many players think the vampire brothers were the toughest in the game but my vote goes to the Mummy Queen since I was stuck there for 25 years. The boss of the Mu (a lost continent) is a pair of vampires, okaaaaaaaaaay. The boss of the Pyramids location is a Mummy Queen. For the most part though, the enemies are random and weird (a chain of balls, a robot that shoots its hands at you, orbs that shoot blue lines). And the boss of the castle is a Flying Bird Statue, so that’s pretty on-theme. But even if you don’t ascribe to flat earth theories, you’ll probably enjoy it too. The mechanic of jumping to the back of the castle will make all the flat-earth fans happy, since I imagine that’s how they picture the world. For example, at the Nazca Lines, a Sky Garden castle (which operates in zero G.) drops from the sky. The locations sometimes inspire their associated dungeons. What I really liked as a kid were the real-world locations imaged in game, such as: I will say this over and over, but Illusion of Gaia is a Then you find you can transform into a grown man named Freedan who is slightly Snail pie with your grandfather, and your dead dad talks to you through theįlute. Later, the princess shows up at your house, you eat You to move a statue, which ends up being a pretty big mechanic in the game (usedįor pulling Dark Power that enemies drop to you, moving statues toĬomplete puzzles, etc.). You spin a flute you’ve been carrying with While hanging out with your friends, you learn that demonsĪre appearing outside of your town. That is, until she gets taken back and you have to go save her…… darn it, so Statue you just met, but you let your friend ramble on about a princessĮscaping a castle (Yeah!! In this game, princesses escape their own castles! You don’t mention the odd door and talking Next, you head to an abandoned mine down at the docks where After exiting church/school, a door appears out of nowhereĪnd walking through teleports you to another dimension. The game opens in a classroom, populated by you, a monk/teacher,Īnd your friends. Memories, called the Memory Melody… but it does nothing for you, so how (Later in the game, you learn a song that restores You have amnesia about the event, but somehow you made it home Play as Will, the only survivor of an expedition lead by your father into the Old-style garb and rustic villages reinforce the kind of medieval setting. There are old boats with sails and cobblestone streets. The opening scene sets the stage: it is the Age ofĮxploration. Illusion of Gaia feels like Link to the Past and Secret of Mana had a baby, and then let it spend too much time with a kooky uncle who fed it a diet steady diet of conspiracy theories. And if you are planning to do that, I’d urge you to stop reading now because, as with all of my reviews of decades-old games, this will contain SPOILERS. You can grab a copy online for less than $20 these days. If you slept on this game, you need to try it now. After playing it again, as an adult, I can say that with certainty. When I was a kid, I felt like Illusion of Gaia didn’t get the appreciation it deserved. Illusion of Gaia is an action RPG developed by Quintet and released in North America in 1994. See my SNES games and why it’s still my favorite console here: My Collection – SNES. This review is part of my ongoing effort to catalog my collection and make it through some of my decades-old backlog.
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